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Art that Imitates Art: Computational Creativity and Creative Contracting

Com­pu­ta­tion­al creativity—a sub­do­main of arti­fi­cial intel­li­gence con­cerned with sys­tems that rep­lic­ate or assist human cre­at­ive endeavors—has been the sub­ject of aca­dem­ic inquiry for dec­ades. Now, with recent improve­ments in machine learn­ing tech­niques and the rising pop­ular­ity of all things AI, com­pu­ta­tion­al cre­ativ­ity is a medi­um for crit­ic­ally and com­mer­cially suc­cess­ful works of art. From a 2016 Rem­brandt to Jukedeck’s instant music (or muzak?), AI-assisted and AI-driv­en works are a real­ity. This raises mind-bend­ing ques­tions about the nature of cre­ativ­ity, the rela­tion­ship between the artist and the view­er, even the exist­ence of free will. For many law­yers, it also raises a more imme­di­ate ques­tion: who owns all of this art?
Cyber­law Clini­cians Jess Fjeld and Mason Kortz dis­cuss copy­right in AI-gen­er­ated works, the need for a shared under­stand­ing of what is and isn’t up for grabs in a license, and how for­ward-think­ing con­tracts can pre­vent AI developers and artists from hav­ing their rights decided by our (often notori­ously back­wards-look­ing) leg­al sys­tem.

https://cyber.harvard.edu/events/2018/luncheon/05/Fjeld_Kortz

A Legal Anatomy of AI-generated Art: Part I

By Jes­sica Fjeld and Mason Kortz
21 Novem­ber 21, 2017

Creative AI: On the Democratisation & Escalation of Creativity | creative.ai

View story at Medium.com

We live in times, where sci­ence fic­tion authors are strug­gling to keep up with real­ity. In recent years, there has been an explo­sion of research and exper­i­ments that deal with cre­ativ­ity and A.I. Almost every week, there is a new bot that paints, writes stor­ies, com­poses music, designs objects or builds houses: Arti­fi­cial Intel­li­gence sys­tems per­form­ing cre­at­ive tasks?

Our research star­ted by won­der­ing about this phe­nomen­on and play­fully exper­i­ment­ing with it. This lead to an in-depth invest­ig­a­tion, of what we call “Cre­at­iveAI”. This doc­u­ment is the first chapter of our adven­ture into Cre­at­iveAI, aim­ing at estab­lish­ing a back­story and lan­guage we can use to talk about this intric­ate sub­ject. Our ini­tial intu­ition was, that cre­ativ­ity is a cent­ral force through­out human his­tory — and is cur­rently evolving in inter­est­ing ways. In our attempt to under­stand this phe­nomen­on, we think about cre­ativ­ity and tech­no­logy in a struc­tured way. We focus on emer­ging cre­ation pat­terns, Assisted Cre­ation and Gen­er­at­ive Cre­ation, and argue that they are lead­ing to the Demo­crat­iz­a­tion and Escal­a­tion of Cre­ativ­ity.

The goal of this pro­ject is to find a set of guid­ing prin­ciples, meta­phors and ideas that inform the devel­op­ment of a Cre­at­iveAI prax­is, new the­or­ies, exper­i­ments, and applic­a­tions. To explore this space, we invest­ig­ate his­tory and tech­no­logy, con­struct a nar­rat­ive and devel­op a vis­ion for a future where Cre­at­iveAI helps us raise the human poten­tial.

INDEX

  1. Cre­ativ­ity
  2. Assisted Cre­ation
  3. Gen­er­at­ive Cre­ation
  4. Con­clu­sion
  5. Authors & Acknow­ledg­ments
  6. Ref­er­ences

Samsung patent suggests video chatting with AR Emoji — The Verge

https://www.theverge.com/2018/4/23/17270758/samsung-patent-3d-avatar-video-calls

The pat­ent states, “Exist­ing video com­mu­nic­a­tion sys­tems typ­ic­ally require high band­width and are inher­ently high latency as entire image sequences need to be gen­er­ated and com­pressed before trans­mit­ting the sig­nal to the anoth­er device.” It also states that people usu­ally can’t make eye con­tact while video chat­ting because the cam­era isn’t moun­ted dir­ectly in a screen.

It adds, “A need exists for a visu­al com­mu­nic­a­tion sys­tem cap­able of dis­play­ing the user’s actu­al like­ness, facial expres­sions, and motion in real time, while redu­cing band­width.” Cur­rently, AR Emoji help you cre­ate an avatar based on a photo of your­self, which you can then send as images and GIFs, but it can’t be used to video chat. If this pat­ent is used to apply to AR Emoji, people could be look­ing at avatars through video chat instead of at each oth­er dir­ectly.

 

NASA Apollo Museum in Sansar, a virtual VR

https://atlas.sansar.com/experiences/lootinteractive/nasa-apollo-museum

Explore one of mankind’s defin­ing moments, the Apollo 11 mis­sion, when NASA landed the first human beings on Earth’s Moon. Watch NASA’s “The Jour­neys of Apollo” doc­u­ment­ary nar­rated by act­or Peter Cul­len, explore true-to-scale mod­els of the Sat­urn V rock­et, the Com­mand Mod­ule and the Lun­ar Mod­ule. Track the entire mis­sion from launch to re-entry via a museum-size mis­sion map that illus­trates the incred­ible scale of this jour­ney jux­ta­posed real pho­tos and audio

About Sansar:

Sansar is a social vir­tu­al real­ity plat­form developed and owned by the San Fran­cisco-based firm Linden Lab and launched in “cre­at­or beta” to the gen­er­al pub­lic on July 31, 2017. The plat­form enables user-cre­ated 3D spaces where people can cre­ate and share inter­act­ive social exper­i­ences, such as play­ing games, watch­ing videos, and hav­ing con­ver­sa­tions in VR. Each par­ti­cipant is rep­res­en­ted by a detailed avatar that is the graph­ic­al rep­res­ent­a­tion of the user includ­ing speech-driv­en facial anim­a­tions and motion-driv­en body anim­a­tions.

Sansar sup­ports both vir­tu­al real­ity head­sets (includ­ing the Oculus Rift and HTC Vive) and Win­dows com­puters, and is free to use, with advanced fea­tures avail­able for pay­ing sub­scribers.

https://en.wikipedia.org/wiki/Sansar_(video_game)